The task
Turn a game server into a real product: website, player account, payments and a rating that cannot be gamed. Solo battle royale for 24 players, 25 minutes per match.
What got in the way
Game projects usually run on a server plus a social media group, and everything else sits on admins doing it by hand: access, payments, cheat reports, rating arguments. That does not scale.
Project constraints
- Login has to work without a separate sign-up: players come from Telegram
- The rating must be calculated identically on the server and on the site
What we built
- Website with rules, live rating and an explanation of how a match works
- Player account: profile, match history, purchases, penalties
- Payments with in-game delivery of purchases
- League rating with a zero-sum formula mirrored on both sides
- Staff panel and an anti-cheat that collects detections for humans to judge
How it looks
Built with
ReactCloudflare PagesNode.jsPostgreSQLJava-плагинTelegram LoginDocker
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