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LAVRMinecraft tournament arena

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Live sitelavr.win ↗

We do not publish sales figures or testimonials we were not given. Everything below is work we actually did.

The task

Turn a game server into a real product: website, player account, payments and a rating that cannot be gamed. Solo battle royale for 24 players, 25 minutes per match.

What got in the way

Game projects usually run on a server plus a social media group, and everything else sits on admins doing it by hand: access, payments, cheat reports, rating arguments. That does not scale.

Project constraints

  • Login has to work without a separate sign-up: players come from Telegram
  • The rating must be calculated identically on the server and on the site

What we built

  • Website with rules, live rating and an explanation of how a match works
  • Player account: profile, match history, purchases, penalties
  • Payments with in-game delivery of purchases
  • League rating with a zero-sum formula mirrored on both sides
  • Staff panel and an anti-cheat that collects detections for humans to judge

How it looks

Built with

ReactCloudflare PagesNode.jsPostgreSQLJava-плагинTelegram LoginDocker

Similar project

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